public override void _GuiInput(InputEvent @event) {
if (@event is not InputEventMouse @mouse) return;
// 悬浮
// @mouse...
if (!(@event is InputEventMouseButton @button && @button.IsPressed())) return;
// 按键事件
// @button...版权声明
作者: Chaim
链接: https://chaim.eu.org/posts/guiinput%E9%BC%A0%E6%A0%87%E4%BA%8B%E4%BB%B6/
许可证: CC BY-NC-SA 4.0
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Please attribute the source, use non-commercially, and maintain the same license.